Deep IQ is a deck building tool, or virtual opponent, for play with your Magic: The Gathering physical cards. It implements several versions of rules bases upon a virtual opponent that rolls dice and looks up the results on a set of tables to determine how to play. Deep IQ is NOT an Artificial Intelligence game at all!! It is a tool for you to use to test your decks against when you do not have a live person to play with, but still want to play with your physical cards.
The original concept for Deep IQ is credited to Rick Moscatello, who wrote an article in the December 1996 issue Inquest magazine. Here is a link: https://imgur.com/a/vWa4k
In June 2013 Bruce Richard updated the rules for an article on Wizards of the Coast's site. Here is a link: https://magic.wizards.com/en/articles/archive/serious-fun/deep-iq-2013-06-11
I also found mention in some forums of an update around 2017 by Phil Webb. Here is a link: http://phillwebb.id.au/sundays/resources/Deep%20IQ%202017%20-%20Full.pdf
This is the current Default starting rule set.
There is a NEW rule set under development now. It will be implemented as the 2022 version. Coming soon!
I've loved Magic: The Gathering since the early 90's. Often lacking opponents because of work-related travel, I have always been intrigued by solo MTG variations and different deck play-testing methods. Now I'm recreating some excellent dice and table-driven virtual opponents for everyone to use.
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