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Game Concept

Deep IQ is a deck building tool, or virtual opponent, for play with your Magic: The Gathering physical cards.  It implements several versions of rules bases upon a virtual opponent that rolls dice and looks up the results on a set of tables to determine how to play.  Deep IQ is NOT an Artificial Intelligence game at all!!  It is a tool for you to use to test your decks against when you do not have a live person to play with, but still want to play with your physical cards. 


On each turn, Deep IQ rolls on the current Action Table and uses the result to determine the action for a turn.  As play progresses,  Deep IQ  will move up through Action Tables, from Table I to Table VI, which yield more powerful results in the same way that players eventually cast more powerful spells as the number of lands they control increases. The Deep IQ system also uses a Token Table to give the creatures it creates a versatile set of abilities, and a Spooky Table to allow for a wider set of effects at a given time than just one table

Do the right thing

The most important point to realize is that Deep IQ is NOT an Artificial Intelligence (A.I.).   There is NO decision making -- it is simply a set of Tables and the roll of a single d10 die to determine the actions to take during its Turn. 


YOU will manage the Attack Phase for Deep IQ during its Turn, and YOU will manage the Block Phase during your Turn as well.


Deep IQ is a tool.  It is meant to help you play-test your decks.  Cheating serves no purpose - you should ALWAYS choose the best course of action for Deep IQ as you would for yourself. 

Setup

Setup is similar to Goldfishing. You have a library, but Deep IQ does not (and therefore no hand). Deep IQ begins the game with Action Table I as their current table.

Gameplay

Deep IQ  goes first. On its turn, it will roll a 1d10 and consult the current Action Table. This action happens during Deep IQ ’s Upkeep step. Like rolling on a planar die, the roll itself is a special action and does not use the stack. Deep IQ consults the table and determines the action.  On some turns YOU will be asked to make decisions --for example, if asked to “Destroy your best artifact or roll on the Spooky Table”--you choose the option which is ​worst f​ or you. Similarly, if an ability tells you sacrifice your best creature, choose the creature which is actually your best one.

Creatures

Deep IQ creates Creature Tokens with a given Power and Toughness. Part of that ability is rolling a 1d10 and consulting the Token Table. The token is created with the given power and toughness and additional characteristics taken from the result on the Token Table that matches the die roll with any modifiers applied.

Agression

Deep IQ advances to the higher Action Tables as the game progresses.  Some actions will advance or retreat Deep IQ up the Tables automatically.  YOUR Actions will affect Deep IQ by changing the current Table and by applying roll modifiers, all as the result of your actions such as Discarding, Milling, or Land affecting spells or abilities your deck may possess.


Because Action Tables roughly correspond to lands, land destruction will cause Deep IQ to retreat to lower-numbered Action Tables. Destroying one land will move Deep IQ back one table. Destroying two or more with one effect will move it back to Action Table I.

Rule Sets (Action Tables)

Since the 2013 rule set was the inspiration for the creation of the Deep IQ app, it will be documented first.  The original 1996 version is almost identical.  The 2017 version also is very similar, differing by adding color specific variations to some of the rolls on most of the tables.

Deep IQ 2013

Table I

Do Nothing

1-7

Advance 1 Table

Sacrifice your best Creature

8

Advance 1 Table

Put a 1/1 Creature Token on the Battlefield (-4)

9-10

9 Advances 1 Table (10 does not Advance)


Table II

Do Nothing

1-4

Advance 1 Table

Put a 2/2 token on the battlefield (+0)

5-7

Advance 1 Table

Advance 2 Tables

8

Exile your best creature

9-10

Table III

Do Nothing

1-3

Advance 1 Table

Put a 2/2 token on the battlefield (+2)

4

Advance 1 Table

Put a 2/1 token on the battlefield (+4)

5

Advance 1 Table

Destroy your best land

6

Advance 1 Table

Put a 1/1 token on the battlefield (+0)

7

Advance 2 Tables

Put a 1/1 token on the battlefield (+1) and a Free Roll on Table II

8

Sacrifice your best creature

9

Destroy your best Artifact OR Deep IQ rolls on the Spooky Table (-2)

9-10

Table IV

Do Nothing

1-3

Advance 1 Table

Put a 4/4 token on the battlefield (+3)

4

Advance 1 Table

Sacrifice your best creature

5

Advance 1 Table

Destroy your best Artifact or Enchantment

6

Advance 1 Table

Exile your best Creature

7

Sacrifice your two best Creatures OR take 4 Damage

8

Put a 2/4 token on the battlefield (+7) OR roll on the Spooky Table (-1)

9

Deep IQ will roll on the Spooky Table (+0)

10

Table V

Do Nothing

1-3

Advance 1 Table

Put a 3/4 token on the battlefield (+4)

4

Advance 1 Table

Put a 2/2 token on the battlefield (+2) and a Free Roll on Table III

5

Advance 1 Table

Destroy your best Creature, Artifact or Enchantment

6

Put a 4/4 token on the battlefield (+1)

7

Destroy all lands OR put a 4/1 token on the battlefield (+3)

8

Sacrifice your best Creature OR roll on the Spooky Table (+1)

9

Deep IQ will roll on the Spooky Table (+2)

10

Table VI

Do Nothing

1-3

Sacrifice all Lands, Creatures, and Artifacts OR create a 2/4 token (+3)

4

Put a 4/5 token on the battlefield (+6)

5

Destroy your best Creature OR you take 6 Damage

6-7

Put a 4/4 token on the battlefield (+1)

7

Destroy your best Artifact, Enchantment or Land

8

Exile your best Creature OR roll on the Spooky Table (+3)

9

Deep IQ will roll on the Spooky Table (+4)

10

Spooky Table

Deep IQ plays an Enchantment - all its Creatures get +1/+1

1 or less

Deep IQ plays an Artifact - re-roll the first "Do nothing".

2

Deep IQ plays an Enchantment - Deep IQ gets +1 to all die rolls.

3

Destroy all of your Creatures, or Artifacts, or Enchantments.

4

Deep IQ gains 5 life and moves up to Table VI

5

You take 10 damage.

6

Deep IQ plays an Artifact - gets best of two rolls each turn.

7

Destroy all of your lands of one basic type (most inconvenient).

8

Exile the top twenty cards in your library.

9

Deep IQ plays an Artifact - tap your best creature and it remains tapped

10

Deep IQ's tokens get a free roll on the token chart (+0).

11

Deep IQ plays an Enchantment - free roll on Table II each permanent removal

12

Deep IQ gains 20 life.

13

Destroy all of your permanents.

14+

Token Table

No extra abilities.

1 or less

+2/+0 and First Strike.

2

Regeneration. If the creature uses this ability, Deep IQ's next roll is -2

3

+0/+3 and Defender.

4

First Strike.

5

Protection from: black (1–3), white (4–6), red (7–8), blue (9), green (10)

6

Deathtouch

7

+2/+2, Flying, Lifelink.

8

Haste and Trample.

9

Roll two more times on this table, with no modifier.

10

Flying and Trample.

11

Protection from a color (see #6) and Vigilance.

12

Upon entry, sacrifice a random creature.

13

First Strike and Shroud

14

Protection , Deathtouch, one more roll, your weakest creature is unblockabl

15

Upon entry, exile target permanent you control.

16+

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